So we don't really want to break the fourth wall. "We don't want to make it completely crazy because it is meant to be an immersive game. "Whoever comes up with the funniest line, that's usually what we end up going with." That said, he stresses that they're not trying to go too out of bounds with it. ![]() "The writers will get together and just basically pitch jokes and have a laughocracy," says Peck. Sandrock has a cast of over 30 Old West-esque NPCs to give you quests and keep you company even in single-player, which has proven quite the task for Peck and his writing team. He commented that the brief history of Sandrock was "all new to me" back then, and that his favourite thing about working on the game has been writing all the weird, off-the-wall characters. The David in question is David Peck, one of the lead writers on the game who was also on the call. "Like originally, we actually asked the director if we could make it smaller, and she didn't want to," he adds, "And when David joined, the story kind of blew up even bigger." Pathea are also publishing Sandrock themselves this time. At the time, Pathea spoke to My Time At Portia's publisher Team17 about the DLC, but in the end they decided to just start making a whole new game. Pathea Games is a game development studio who previously created My Time at Portia, which sold over 2,500,000 copies worldwide and received awards for “Best Kids and Family Game” at Casual Connect Asia 2019 and “Best Multiplayer Game” at GameDaily Connect Asia 2019.Įxcited to know more about the update, click here and watch the changes to come.įor more information on My Time at Sandrock and other titles from Pathea Games, please visit our website and head to the My Time at Sandrock YouTube Channel to learn more."At a certain point, what we wanted to do for the game kind of expanded beyond the scope of a DLC as far as cost," he explains to me via a Zoom call from Chongqing, where the studio is based. Note: Players' progress and saves in this open beta test will not carry over to early access release. ![]() The exclusive build will be distributed around Late February / Early March. To express our gratitude, we are offering a complimentary build key for the full early access for you and your colleague of choice. Collaboration is also key in combat, as players can work together to conquer monsters and bosses in the wild desert or dungeons, and split loot to develop a shared home. Players can use the rich player interaction system to perform interesting actions together, play mini-games, ride horses through the desert, exchange gifts, date NPC'S and much more. ![]() The multiplayer mode also includes alternative stories and NPCs, as well as character customization options. In addition to this, players also enter the Meta area and experience the "semi-fictional, compressed" stories of Sandrock's history over the past 50 years, meeting familiar and new characters, discovering more about the town's history, and evenīecoming the star of the town through various interactions and interplay. The multiplayer gameplay maintains the legacy of Portia and Sandrock's single-player modes, but becomes more intense as players work towards a shared goal of building common houses and commerce. Using strategy, players can assign tasks, gather resources, craft items, and build houses together in the Builder plaza, striving to level up the city's commerce and prosperity. Sandrock multiplayer mode, in contrast to single-player, allows players to form teams of four and work towards a common goal in the oasis town of Sandrock. Following closed beta in 2022, Pathea Games is pleased to announce a new open beta playtest for My Time at Sandrock starting from Jan 12th, 7PM PT | 10PM ET | Jan 13th 4AM CET - Jan 20th, 2023
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